
From their mysterious fog-wreathed towers looming over the horizons of the Hundred Kingdoms; the Spirelords send out their own Warbands of cloned soldiers and crafted monstrosities to enact the will of their enigmatic masters.
The forces of the Spires are comprised of genetically fabricated soldiery; Legions of insensible chitin and biomass capable of fighting on despite sustaining grievous wounds. Through the Spire’s Numberless Hordes Army Rule, Slain Warriors of the Spires are even able to pick themselves up during the Battle while your Brutes and Monstrosities slowly regenerate and reknit flesh to prolong their use. Both of these are further exacerbated by the Biomancer, able to increase the longevity of their Warriors for their own callous purposes…
First let’s take a look at the Biomancer’s Forced Assimilation Unique Action, where the scrupulous Biomancer determines that one of his underling’s flesh is best utilized elsewhere:
Biomancer- Forced Assimilation: (Out of Combat Action) Target Friendly [Drone] or [Clone] Warrior within Command Range is Slain. Heal another Friendly Warrior within Command Range equal to the Slain Warrior’s Size.
All Spires creations are spawned with a vulnerability to pheromantic commands. Biomancers and Pheromancers are supremely skilled at their deployment, while others must depend on pre coded chemical signatures provided to them before the battle. Spires Characters can Activate Pheromantic Triggers within nearby Warriors to grant them increased ferocity but leaving them Broken at the end of their Activation, as their mortal coils are overexerted. No Practitioner of the Spires employs these methods quite as effectively as the Pheromancer; able to push their followers even further:
Pheromancer- Frenzied Miasma: (Command Ability) Friendly [Drone] and [Monstrosity] Warriors within Command Range that perform the Exertion Draw Event gain the Cleave +1 Special Rule during their Activation.
The scientifically minded of the Directorate view the Battlefield much like a procedure; Where the Heroes of the Spires serve as your surgical implements, the Catabolic Node opening the flesh of the enemy as the Mimetic Assassin makes the incision clean across the nervous system. The genetic marvels of the Preceptors, albeit too costly to create en masse; serve as militaristic orderlies without equal. The Assault Preceptor the guiding hand that directs your Warriors and the Ward Preceptor the glove that surrounds, protecting from infectious interlopers:
Ward Preceptor- Guardian Protocols: While this [Character] is Unengaged and not Broken, when a Friendly [Infantry] Warrior within Command Range is targeted by a Clash Action you may Place this Warrior within 1″ of the attacking Enemy. This Warrior becomes the new Target of the Clash Action.
All this is just the tip of the spear-er…Spire! As any wise Sovereign will only show what they want to be seen… The release of First Blood is imminent. Perhaps the Spires will be your Warband of choice? As all others are merely subjects fit for dissection…













