Weaver Courts Rules Teaser #2

The previous Weaver Courts preview offered valuable insight into the faction’s special rule. This time, we’re highlighting the Special Rules of two Regiments from the initial launch that perfectly demonstrate how the faction interacts with its core mechanics. These are just two examples from a plethora of exciting new Regiments coming to the Weaver Courts!

Sowing Shot: When this Regiment applies a Seed Marker on an Enemy Regiment by performing a Volley Action in its Side or Rear Arc,  immediately apply a Seed Marker to another Enemy Regiment within 8” of the Target as well.

Bombing Run: Once per Round, select one Enemy Regiment this Regiment moved over while performing a March Action. Immediately inflict X Hits, where X is the number of Stands in this Regiment, and 2 additional Hits for each Seed Marker on the Enemy Regiment. These Hits count as originating from the Enemy Regiment’s Flank and do not trigger Morale Tests. Then apply one Seed Marker to the Regiment.

Weaver Court Regiments can broadly be understood as applicators and benefactors – forming an army structure where ranged damage doesn’t compete for damage output, but instead creates opportunities for the rest of the faction to exploit.

Bombing Run, while powerful, requires careful consideration. First, the Regiment operates with a March Characteristic of 7 and can only make use of the ability once regardless of performing two March Actions, and second, it is relatively fragile.

The dynamic between how Seeds are applied – and how they either benefit Regiments or are consumed in exchange for powerful effects – creates unique opportunities for players to tailor their force to suit their playstyle.

Share on facebook
Facebook
Share on twitter
Twitter