Welcome to the sneak-peak for the upcoming Update to First Blood! PDFs and our app will be released soon, watch our social media for the announcement when they go live!
Here is a Changelog PDF listing every change in detail:
As the new First Blood is still quite, well, new… The goal of this initial update is to clean up wording, clarify unclear text, and fix any unintended interactions; all while implementing any quality of life improvements along the way. This applies to Army Books, Dynamic Scenarios, and the Rulebook. The focus of this first patch was not on ‘balance’, but there are a handful of changes to points and effects on some obvious outliers and some specific tweaks to make some options more attractive. The next update will be much more focused on adjustments to address balance; both internally and externally. We hope you find the changes here make your battles more fun!
RULEBOOK
- Declining a Duel causes your character to lose all current command abilities and disallows them from performing any this phase!
- Obscured Warriors Roll an additional Block die, now benefitting Warriors using Evasion as well!
- Blessed only affects Attack and Block Rolls (no longer works on Hits from Impact, Aura of Death, or Lethal Demise)
- Warbands of 1,001-1,500 points can now include 1-2 Warlords.
- A myriad of clarifications and wording updates to Command Abilities, Line of Sight, Special Rules and more!
DYNAMIC SCENARIOS
Missions-
- Ransack: new layout and the player seizing more artefacts each round scores 1 VP.
- Desecration: new layout to reduce the number of triple neutral battlefield targets.
- Proving Grounds: new layout, only a single artefact is Placed on the center of the Battlefield. The other 2 are placed in the hands of a Friendly Warrior chosen by the player!
- Raze: Critical Sites are no longer locked behind destroying the Battlefield Target, however when destroyed the Critical Site beneath them are worth an additional VP each Round!
Territories-
- Adjusted to create more no man’s land and to lessen the impact of first card placement.
- Divide and Conquer: new layout.
- Spearhead: Reimagined and renamed to “Encircle the Foe”.
Encounters-
- Entirely reimagined to all provide additional VP, creating more paths to Victory!
ARMY BOOKS- All Monster Rider options reduced by 5 points.
100k- Adding a Range to the Neophyte’s Intercession.
Nords- Lowering the speed of Mortals to be more in line with other factions. Raiders were overshadowing other Mainstay options, plus the reduction in speed just means they get to hurl throwing axes more often! A couple of point reductions to help out Fenr and Ulfhednar.
Dweghom- As the Raegh is the leader of a Hold, they deserve a 3rd Command Ability! Pike Initiates are getting a little extra movement as well, as they are not encumbered by huge shields.
Wadrhun- Scion of Conquest added as a Hero option, plus various wording tweaks. Hunters now can keep pace with a predator or stalk prey all their own with the Vanguard Special Rule.
Sorcerer Kings- Streamlining confluence generation through the Mysticism Army Rule, tweaking the Raj’s Special Rules to allow better spell synergy. Elementals now ignore a Terrain Type corresponding to their Court, giving elementals some ethereal flavor and utility.
Weaver Courts- Gemred Knight Hoarfrost reworked to better suit their role. The Taosidhe gets a retinue in the form of the new Wyrd Knights! Various Character point reductions.
Yoroni- The Geisha Dance of Discord granted-teleportation is now an Action; still potent and a great utility spell, just not as game defining as before. Various wording updates as well.
Old Dominion and Spires received some clarification with wording tweaks.
City States were left unchanged. For now…perhaps the Mechanists are preparing for something…
There you have it! There is still much in the works for First Blood in the coming months. We don’t want to reveal anything quite yet… there is some legendary content on the way!













